About Subtype Grounds



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The Story

Due to the increasingly difficult conditions facing the human race (global warming, pollution, spreading of diseases), a leader software company and a hardware giant were chosen by governments around the world to form a partnership to counter these challenges. Jointly, they were tasked to develop the machinery needed for the survival of the human race.

Initially, these machines were programmed to obey human commands. However, it quickly became apparent that humans would not be able to keep up the pace, and would inevitably become a culprit for the machines to properly perform their work. It was therefore decided to increase the machines' autonomy.

Factories had to start managing production independently, so their software had to be upgraded. Artificial Intelligence was chosen for the task, and it was given the ability to iterate and modify its own code so that it could fix its bugs, without the need for human intervention. Soon after that, the machines' firmwares started to be programmed by specialized Neural Networks, which gave them the capacity to create a language only understood by the machines.

It didn't take long before the Artificial Intelligence labelled the human race as a threat to the survival of themselves, and all of the other species on the planet.

This is where you come in. With a team of 4 people, you are going to advance deep into the world ruled by the machines. Your mission is to get to the core of the Factories' system, and annihilate the Artificial Intelligence that manages the now hostile machines.

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F.A.Q.

Who are you?

Misultin Studios is basically one main developer, Roberto Ostinelli, and many different enthusiasts that help testing and improve the game. It would be very difficult to entirely produce a game single-handed, fortunately I can take advantage of the awesome assets that some great content providers make available on Unreal's and other marketplaces. Then, some minor content (like GPS interfaces) or tweaks have been done autonomously.

What is the current development state of Subtype Grounds?

The game is in early development stage, but its main core aspects have been defined.

What platforms will you support?

I am currenlty targeting only Windows, but will consider other OS for future releases.

Where can I get it?

I plan on distributing Subtype Grounds only on Steam.

What game engine are you using?

Unreal Engine. I simply love it!

What is a "Misultin" and how do you pronounce it?

Misultin (pronounced mee-sool-téen) are a culinary specialty of the Lake of Como. They are lake fishes that go by the latin name of Alosa fallax lacustris, treated and cooked in a traditional and specific way.